Tracking in Motion 3

Tracking in Motion 3

Abstract

Abstract

TIM3 should provide and analyze cricket footage data from multiple sources.

Scope

Scope

Complete cricket footage data from multiple cameras and/or speed radars. Data is acquired by TIM3.Capture tool and sent for processing to TIM3.Pimp library which detects movement and detects game events. The tool is also capable of detecting certain player injuries or irregularities in play. After the game has been analyzed, whole game can be replayed in a virtual 3D world (with option to do so in slow-motion – up to 240 fps).

Technologies and Requirements

Technologies and Requirements

  • Windows application written in a high performance framework
  • High performance image processing library
  • Great processing power by the PC which is recording/analyzing the game
  • Software is scalable when it comes to the amount of cameras / speed radars

Features

Features

Detect and analyze whole game or part of the game
Can use any amount of cameras (minimum 3) and speed radars
Detect and analyze game events
Detect and analyze irregularities in player movements (potential injuries)

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